

These goblins come in several colors-though that’s their only difference-will all start camouflaged on a tile of their same color. The next room will house a very common enemy type in this dungeon: the Camo Goblin.

Answer them truthfully to proceed on, though heed their warning that you will need some Magic Powder. They’ll ask you to identify if each of them is colored red or blue, as if to verify that you are indeed not playing this on an original Game Boy (as otherwise this dungeon would be unplayable). For now, the first “puzzle” is talking to the skeletons guarding the only exit out of the first room, and you’ll need to talk to both. Surprise! Pretty much every puzzle involves color in some capacity.
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In order, here’s how to solve the puzzle: Opening the Color Dungeon When doing this, this may cause another Ghini to spawn the moment you touch a gravestone, and you might want to kill it before continuing onward. You’ll need to push the gravestones in the order the book specified in the respective directions. It’s best to kill it as it will likely get in the way elsewise. There you’ll find one more Ghini roaming around the screen. The five-gravestone screen is one screen south and one screen east of the position in which you entered the Cemetery. Ghini are extremely tough creatures, but they still can be killed with the sword, so take out any that happen to get into your way. Ghini, one-eyed ghosts, will be flying about this area. Once you reach the Witch’s Hut, turn east to enter the Cemetery. Zombies will start to spawn on the screen, but since they’re on an infinite spawn loop, you should just bypass them. Lift up the rock and continue walking northward. From there, head north, up the staircase onto the ledge. Heading east twice more will bring the Ukuku Prairie teleportation point into view. Touching most of the graves will spawn another one.
